This app is only available on the App Store for iOS devices.
Description
awake. head throbbing. vision blurry. come light the fire. - One of Apple's most downloaded apps of 2014. - Ranked in the top 10 games in 70 countries, #1 app overall in 7. - From an indie game developer who loves gaming. - No ads, no loot boxes, no IAP, no crippled game play.
What’s New
- Continuity updates between A Dark Room and The Ensign. - iPhone X support. - Come say hello to an old friend.. she's waiting for you.
1.3K Ratings
Absolutely Phenomenal
Myself and 4 of my cousins have always been very into various types of gaming. Personally I had never experienced a game similar to this in any way. At first I was indifferent about it, It wasn’t as if I had lost interest seconds into it, but I wasn’t sure what it was all about. I took my time, I read every little message that popped up and carefully progressed through the game, soaking up every little detail. I finished the game for the 7th time earlier today and decided I would leave a review just because of how extraordinary I find this game. I want to say a huge thank you to Amir and Michael for all of the time, effort, and thought put into A Dark Room. I 10/10 recommend this game to anyone who wants to expand their gaming genre and explore a text based, time extensive game. Please take your time and try to appreciate everything about the game, and I promise you it will be worth it and you will love it. P.S. The Ensign is also a very great game and once I have ventured farther into it and beaten it just a couple more times I will be sure to leave a review there as well.
Honestly, give it a chance
A friend of mine introduced me to the desktop version back in March of 2016. I thought it was kind of far out there and wasn’t too intrigued. After playing it for a second day, I got hooked. Ever since then I’ve been trying to play it, but I’d misplace my save file and my laptop broke. When I saw this was offered on iOS three days ago, I had no hesitation in buying it. I was so eager to play, I finished it in 3 hours. It may not seem like very long, but I knew what I was doing. It was just as frustrating when I played it the first time, but even more enjoyable. I had beaten it twice on desktop. It seems vivid and confusing, but if you notice the different nuances and patterns, it all becomes clear. You don’t get a parade upon finishing the game, it’s better, you get wisdom and insight. I plan on finishing it 3 more times this week. This game is perfect for those who want a game that allows you to explore a landscape on a limited plane, or for people who just want a game to play on the train or during a union break. I highly recommend it
Challenging but fun
To be honest I had no idea what the game was before purchasing it. I read on a list somewhere that it was a good game and decided to give it a shot. It was out of my normal scope of games but after playing for a period of time I really got into the progression of everything. After quite a bit of progression, things just kinda stopped. I wasn’t sure how to make the next step happen or what to do. I put the game down because of frustration and went onto the next app. After about a month of not playing, I picked it up this morning figured out a few things and finished it tonight! Point being, give the game a shot. It is different than most you will see but it turns out to be a lot of fun. After finishing, I actually was disappointed it was over. I enjoyed it so much I didn’t want it to end. I will say, that I think I could have shaved quite a bit of time off if I knew how it would end. I guess that is what a second play through is for although I’m not sure whether I will or not. Give it a shot, it’s only $.99.
Information
Size
27.6 MB
Compatibility
Requires iOS 10.0 or later. Compatible with iPhone 5s, iPhone 6, iPhone 6 Plus, iPhone 6S, iPhone 6S Plus, iPhone SE, iPhone 7, iPhone 7 Plus, iPhone 8, iPhone 8 Plus, iPhone X, iPhone XS, iPhone XS Max, iPhone XR, iPad Air, iPad Air Wi-Fi + Cellular, iPad mini 2, iPad mini 2 Wi-Fi + Cellular, iPad Air 2, iPad Air 2 Wi-Fi + Cellular, iPad mini 3, iPad mini 3 Wi-Fi + Cellular, iPad mini 4, iPad mini 4 Wi-Fi + Cellular, 12.9-inch iPad Pro, 12.9-inch iPad Pro Wi-Fi + Cellular, iPad Pro (9.7‑inch), iPad Pro (9.7-inch) Wi‑Fi + Cellular, iPad (5th generation), iPad (5th generation) Wi‑Fi + Cellular, iPad Pro (12.9‑inch) (2nd generation), iPad Pro (12.9‑inch) (2nd generation) Wi‑Fi + Cellular, iPad Pro (10.5‑inch), iPad Pro (10.5-inch) Wi‑Fi + Cellular, iPad (6th generation), iPad Wi-Fi + Cellular (6th generation), iPad Pro (11-inch), iPad Pro (11-inch) Wi-Fi + Cellular, iPad Pro (12.9-inch), iPad Pro (12.9-inch) Wi‑Fi + Cellular, iPad mini (5th generation), iPad mini (5th generation) Wi-Fi + Cellular, iPad Air (3rd generation), iPad Air (3rd generation) Wi-Fi + Cellular,and iPod touch.
With Family Sharing set up, up to six family members can use this app.
A Dark Room refers to any room in a dungeon or cave where Link would typically need to use a Lantern to navigate through the room. However, due to the nature of Randomizer, it’s quite possible that the player could enter a Dark Room without having found the Lantern yet, meaning that no beacon of light will illuminate Link or his path, and everything will occur in invisible blackness.
Randomizer logic will never require you to go through a Dark Room without the Lantern for progression’s sake. Since at least four dungeons have Dark Rooms (Eastern Palace, POD, Misery Mire, and Turtle Rock), and there are only three pendant, aka non-required dungeons, it stands to reason that the Lantern will technically be required in every seed. However, most skilled runners have practiced exactly what paths need to be taken in various Dark Rooms across Hyrule and will often sequence break their way through these rooms.
There are a few skills runners can use to help them find their way through Dark Rooms without the Lantern:
If a sword has been found, it can be charged for a Spin Slash which causes some magical sparkles to emanate off of the player’s sword, which are visible in the darkness.
If a sword hasn’t been found, many other items such as the Boomerangs, Hookshot, and Hammer are visible in the dark when used which can help the player to confirm their own position in the room.
If the Fire Rod has been found and there’s a torch in the room, the player can use the fire rod to light the torch for temporary visibility.
Some Dark Rooms are simple enough that the player can simply memorize exactly where to move, rendering the need to see the player character unnecessary.
Dark Rooms can be found in the following locations:
Hyrule Castle Escape, Sewers
Eastern Palace
Death Mountain Access
Agahnim’s Tower
Palace of Darkness
Misery Mire
Turtle Rock
1Detailed maps
1.2Choosing the right details
2Examples of settings and detail
Detailed maps
Creating more detailed maps takes more time, but it can really change the appeal of a map. It's a known fact that most MODs take screenshots of their most detailed areas. Players like to see detailed areas or places that look cool or fun to play in. However this doesn't imply that you should make a highly detailed room while the rest of the map is very low-detailed for the sole purpose of taking great looking screenshots. Players would prefer to see many areas that have detail. This tutorial will explain simple things that you can do as a mapper to make rooms, hallways, and various other types of brushwork look much more interesting, as well as making areas look much more realistic.
Rooms
The player walks into a room where there is a hole in the ceiling. The questions the player might be asking is 'Where did that hole come from?' and 'Why is there no rubble here?' It might, or might not feel obvious that there should be some rubble on the floor to make it look more realistic to the player. Yet you should always consider doing it for those who really pay attention to the map, and overall that will increase the quality of your map!
When detailing a area, start with the theme, and natural contrasting objects.
A dark room with bright windows.
An outside area, that as it grows higher, snow becomes more and more visible on the ground and area.
It's quite hard to explain natural contrast, but when mapping, it just seems to make sense, and flow naturally, because you have your eye on the scene, and overall an idea on maybe how to mix things up a bit by adding in more detail. Whatever that detail may be.
Choosing the right details
Overall, detailing isn't just adding props into a map. Instead it can be simple things that not only make the map look better, but also serve a gameplay purpose. There are two types of detail.
Gameplay Types
This overall detail not only effects the map itself in visual appearance, but also in how the map itself plays out. This is even more critical in a multiplayer map, where the player can most likely reach any height in your map, or even travel into places due to the non-linearity of the map.
Cosmetic
This type of detail hardly affects anything, and only exists for visual improvement. This type of fine detailing is not needed, but helps increase realism.
Setting: Urban, Run down, Combine, Cobblestone streets & Restrictive.
Details: Run down looking buildings, Combine gates, Combine walls, Trash, Burnt-out cars & A citadel in the Skybox.
Forest areas
Setting: Large &/Or Small trees (Depending on the look you want), Light Effects pouring through various leaves and other foliage, Bushes, Shrubbery & Displacements. Large areas or sometimes Mountains (in the skybox) to add the effect of the Forest being large in size.
Details: Birds, Greenery & Trees.
See also
Retrieved from 'https://developer.valvesoftware.com/w/index.php?title=Adding_More_Detail_to_a_map&oldid=210911'
LevelSkip»
Inspired by Candy Box, A Dark Room is a simple text-based game that quickly balloons into something far more complex. Your rush to survive a cold night evolves into building a community, exploring a blasted landscape, and, in the end, fleeing to a better place. This walkthrough will help you get through each step of the game; you can give it a try here.
The Dark Room
First steps. You can quickly turn the Dark Room into a lit one by lighting and stoking the fire. Keep doing this until a stranger staggers into the room. Persist until she's warmed. Eventually you'll unlock a new area: a Silent Forest. You're just getting started.
Starting Your Village
Yes, now it's time to build a village. To do this, you must accumulate resources, starting with the absolute minimum of Wood and working your way up from there. This will require some waiting. For now, keep collecting Wood until you have enough for a Cart. A Cart will allow you to collect more Wood whenever you Gather.
Keep collecting wood and you'll soon have enough to build a Hut. Do so and your builder will assure you that it will quickly be filled with villagers. She's telling the truth, as workers will move in within a minute or two. Thus begins your little village.
Although Traps are another viable concern, and the first thing you can build, you should focus on building Huts. Huts get progressively more expensive as you buy more, but each one will raise your village's population. The more villagers you have, the more people will be collecting wood every ten seconds. Build Huts up to the maximum of 80 population and your village will be ready for greater feats of production. If Huts aren't an option for building yet, simply wait until you have more Wood.
Building Your Village
Much of this portion of A Dark Room is a waiting game. You need to accumulate resources and build structures as they become available.
Traps. Mentioned earlier, Traps are useful for gathering Meat, Teeth, Fur, Cloth, and Scales. The more Traps you have, the more of each item you'll get. Scales are particularly scarce, so you'll want to max out your Traps—which can be difficult, as creatures from the woods will periodically tromp in and destroy a random amount. Be prepared to rebuild your Traps often. Trap efficiency improves if they're Baited.
Trading Post. Once you collect at least one Fur from a Trap, you'll unlock the Trading Post. The Trading Post allows you to purchase other resources and unique items. It's usually better to find these items on your own, but in some cases (namely the Compass) you don't have much choice in the matter.
Tannery. Collecting a single Fur also unlocks the Tannery. Constructing one allows you to reallocate Gatherers to Tanners. Tanners use up the Fur you collect from Traps and turn it into Leather at a ratio of 5:1. This will eat up Fur quickly, but you need Leather to proceed. Not much choice.
Lodge. Collecting Meat from a Trap will unlock the Lodge. Lodges allow you to reassign Gatherers as Hunters and Trappers. Hunters gather Meat and Fur, which are really handy early on; Trappers change Meat to Bait, which will make your Traps more effective.
Smokehouse. Collecting meat from a Trap will also unlock the Smokehouse. The Smokehouse will allow you to appoint Charcuitiers, who will turn Wood and Meat into Cured Meat. Cured Meat isn't useful now, but later it will allow you to go on adventures and not starve.
Workshop. Once you have some Leather from a Tanner, you can build a Workshop. Workshops allow you to construct various items, most of which are useful while you're adventuring. The range of items you can make and build expands as you collect new resources.
Other Issues
While you're building, you'll likely get hit by periodic problems. Things like to steal into your room at night, and if you don't bother to check, they'll filch your wood (and they may manage to take some even if you do check). You may also find your Traps smashed by wild animals, and if you're particularly unlucky, your villagers will be attacked and killed by wild beasts. These are temporary setbacks, but you'll have to deal with them.
With the bad comes the good, and periodically you'll receive visitors to your village. They have a variety of requests, most of which will benefit your village in some way.
Now's a good time to start piling up a lot of Fur and Leather. You'll need both for the next part of the game: A Dusty Path.
A Dusty Path
Once you have enough resources (400 Furs, 20 Scales, and 10 Teeth, or less if you encounter a Nomad), you can buy a Compass. The Compass unlocks a Dusty Path, which encompasses the rest of the world outside your tiny village. It's out here that you'll fight enemies, scavenge for items, and discover just how messed up things have become.
The world beyond the village is treacherous. You'll want the following before you head out, which means gathering a lot of Fur, Leather, Cloth, and Wood:
Four or five Torches
Nine or ten Cured Meats
The Waterskin
A Bone Spear
A Rucksack
L Armour
Leaving town without these items is possible, but inadvisable. If you don't die of starvation or a lack of water, you'll be killed by the beasts and scavengers in the Path's wastelands.
Embarking on a Dusty Path takes you onto a world map. You can explore this map at your leisure, but there are a few things to bear in mind while you look around.
Each time you take a step, you'll use up one Water. Each time you take two steps, you'll use up one Cured Meat. Keep a close eye on these numbers! If either one runs out, you'll 'die' and be kicked back to the village.
You'll randomly run into antagonists as you wander. The further you go from the village, the tougher they get. If you lose a fight, you'll be kicked back to the village.
If for whatever reason you don't return to the village under your own power, you'll lose everything you were carrying. This includes items you picked up and items you started with, notably whatever weapons you had. Permanent items (armour, Rucksack, Waterskin, etc.) will not be lost.
As you explore, you'll uncover more of the map. Return to the village successfully and these areas will remain uncovered for subsequent journeys. Die, however, and the portions you explored will be filled in again.
During combat, Cured Meat can be used to restore 10 HP. Be careful not to rely on Cured Meat too much, as you'll still need it to survive wandering.
You can use multiple weapons in combat. For example, if you had a Bone Spear and an Iron Sword in your inventory, both would show up during a fight, and you could use one while the other cooled down. In this way, your character can constantly be attacking.
Your first goal should be to find an iron mine, denoted on the map as an I. Clear out houses (H) and other caves (V) until you come across an I. Though filled with semi-difficult beasts, a cleared iron mine will allow you to make your workers into Iron Miners. Iron can be used to create a slew of new items at the Workshop. You'll want these items for expanded exploration:
Cask
Wagon
I Armour
Iron Sword
With these items, as well as more Cured Meat (in the 20s), you'll be better suited to exploring the edges of the wilderness. Keep on the lookout for a coal mine (C). Similar to the iron mine, coal mines can be cleared out, allowing you to recruit Coal Miners.
Back in the Village
With Iron and Coal discovered (and presumably unlocked, if you liberated both types of mines), you can create some new buildings and open other new options. The big one now is the Steelworks, which allows you to assign Steelworkers. Steel, which you may have found in small quantities in caves, allows you to build a slew of new equipment for adventuring:
Water Tank
Convoy
S Armour
Steel Sword
Steel Swords will occasionally pop up while adventuring. The rest you should buy before setting out on your next adventure; they'll allow you to go a lot further and repel much stronger opponents. Keep a Bone Spear, an Iron Sword, and a Steel Sword on you as you explore so you can dish out a ton of damage in short order.
Further Dustiness
With better items, you can now move beyond the meagre borders of the village and search new areas in a Dusty Path. You're strong enough now to leave the trees and explore the wastelands, though be wary of gun-toters. Bolas, which you've probably found while exploring towns, are fantastically useful against advanced enemies. So too are the Rifles they drop. Don't attempt to explore the edges of the map unless you have roughly 40 Cured Meats and a ready supply of Outposts that can restore your water.
Your main concern now should be to discover the sulphur mine on the map, which won't be that far from your village. Be warned: It's guarded by some potent soldiers who can wipe you out if you're not careful. If you're having trouble getting past them, wait until you've gained all of the Perks from visiting Masters before you run into battle. Once you have Sulphur in plentiful supply, build an Armoury. This will unlock Armourers, allowing you to churn out Bullets much more quickly than if you bought them from the Trading Post.
An Old Starship
As you're wandering the map, you will eventually come across a W. This is the landing spot of an Old Starship, which you ultimately have to fix up. Its hull needs work and its engines need upgrading; both require Alien Alloy. As you've probably discovered, Alien Alloy is quite rare, but ultimately worth it.
A Dark Room's final challenge hinges upon worthy engines and a strong hull. Add a point to Engines and your ship's responsiveness will improve. Add a point to Hull and you'll be allowed another hit. Another hit in what sense, you ask? Simple enough: You're headed into space.
Once you take off, you'll wind up in a fast-paced space sequence, soaring through what appears to be an asteroid belt. You need to dodge, weave, and blast through increasing numbers of space rocks. How much time you spend pumping points into Engines and Hull is up to you, but at least five points in each are recommended, if not more. It costs a lot to purchase Alien Alloy, so if you do come across any in the field, make bringing it back to your village a priority.
Weave through the asteroids successfully and you'll complete the game… and loop back to the beginning. No rest for the weary.
I was able to complete the challenge with only 2 points in the engines and 3 points in the Hull
1. Alaska
Fur can be found in traps when you collect them, or by sending people on the hunting job on the village tab (they collect meat as well.)
2. estee
A raucous village is the highest you can get sorry to say.
I literally cannot figure out how to get fur. It's asking me for over 100 furs and I don't know how to get it! Am I just an idiot or is my computer glitching.
I have over 70,000 furs, bait, wood, leather etc still stuck on raucus village can't get past to next level I even bought a compass
I need help I am in 11 map and yet I can't find the dark dragon where is it?
Isn't going punch build more grindy, but better late game since you don't waste space on weapons and don't have to worry about ammo?
Final Score 286,300. This game was actually quite entertaining for a couple days.
I don't wanna lose my builder and 'she' sais not to go venturing WITH TEARS IN HER EYES! What does that mean why shouldn't I?
To beat the sulphur mine, you need to first gather a rifle and some bullets by taking down soldiers in random encounter. Bring some med kit and wear steel armour. Then run the mine down.
I have problem with fire- its like every ten minutes it's plaging my city. What's wrong?
Can't find the sulfur mine! Also got 2 charms early in game, took them out adventuring, lost them, how do I get more?
I can't beat the sulphur mine!!! Pls tell me a good strategy.
How do I upgrade my gatherers to hunters, tanners or trappers?
I got 56935. Really liked the game. Good for when you are bored.
Zak/John T: Just keep looking for alien alloy on A Dusty Path. You'll use it to upgrade the ship. You should be able to lift off though.
I 'found' the starships but there isn't an option to fix it on my menu? I just have the '!' , 'village' 'supplies' 'merchant' and 'dusty path'. So what do I do? I already talked to the man and the builder deid, so what now?
What do I need leather for after I have the workshop,waterskin, rucksack, leather armor? Is it worth using the population to make leather? What are the bullets for -- worth keeping around? ty.
For those of you not returning with the goods you found, you need to head back to the A on your map before running out of food/water
*SPOILER*
Lisa, if you have found the starship, then this means your builder has left you, she won't come back. All there is left to do is fine the precious alien alloy and upgrade your ship. I recommend no less than 8 on your hull HP, then set off and find out what happens.
Phoebe, there must be a thief in your village, the only thing you can do is continue carting wood until you find out who it is (which will happen automatically). Also, when you eventually find the thief, don't kill em, they will give you a perk.
I have lost my builder! Do i need to start again?
i still have everything else, and have built up to armory. But can't replace traps.
People are steeling 1 wood, 1 meat, 1 fur every second! What do I do?
Accidentally left the game running for 2 hours and came back to nearly 50k wood and 25k Fur and Meat omg
Nothing wrong with a quicker start though, heh. My advice is skip traps at first and go straight for 10-15 huts before you build anything else.
1-2 traps is fine so you have something else to click but don't blow your wood on em. Then when your pop has room to grow and you bank some wood build everything else, like after a beast attack that kills most of your guys. This happened to me at about 14 huts. Then I got trading post, lodge, 10 traps etc while it refilled.
There is absolutely no reason to rush through this game. Final fantasy 1 warrior of light. It's a game of exploration and advancement. Rushing is stupid IMO. Take your time and go at your own pace. Awesome game.
How do u exit the dusty path without dieing? I collected an iron sword on my journey and I died and I can't find it now. Can someone tell me how to exit the dusty path??
I think the average time to beat this game was around 3 hours?
Meanwhile, I'm derping along with a lousy 411 minutes. I didn't even explore the whole map.
I wonder why I took so much longer than other people.
It won't let me do Anything with my star ship it keeps saying controls are unresponsive. I have the whole map unlocked and 34 alien ore. What do I do??
Here are the perks from the code:
Perks: {
'boxer': {
name: _('boxer'),
desc: _('punches do more damage'),
notify: _('learned to throw punches with purpose')
},
'martial artist': {
name: _('martial artist'),
desc: _('punches do even more damage.'),
notify: _('learned to fight quite effectively without weapons')
},
'unarmed master': {
name: _('unarmed master'),
desc: _('punch twice as fast, and with even more force'),
notify: _('learned to strike faster without weapons')
},
'barbarian': {
name: _('barbarian'),
desc: _('melee weapons deal more damage'),
notify: _('learned to swing weapons with force')
},
'slow metabolism': {
name: _('slow metabolism'),
desc: _('go twice as far without eating'),
notify: _('learned how to ignore the hunger')
},
'desert rat': {
name: _('desert rat'),
desc: _('go twice as far without drinking'),
notify: _('learned to love the dry air')
},
'evasive': {
name: _('evasive'),
desc: _('dodge attacks more effectively'),
notify: _('learned to be where they're not')
},
'precise': {
name: _('precise'),
desc: _('land blows more often'),
notify: _('learned to predict their movement')
},
'scout': {
name: _('scout'),
desc: _('see farther'),
notify: _('learned to look ahead')
},
'stealthy': {
name: _('stealthy'),
desc: _('better avoid conflict in the wild'),
notify: _('learned how not to be seen')
},
'gastronome': {
name: _('gastronome'),
desc: _('restore more health when eating'),
notify: _('learned to make the most of food')
}
AHH! this game is so.. i want to quit but i can't! Like how long or what does it takea to get to the next lvl? im still at A Fire Lit room! it has been 3 days!!! TT__TT
'Embark' button disappeared
Any solution to this?
And Alicia: keep an eye on your water and cured meat, every 1 step requires 1 water, every 2 steps require 1 cured meat
How can I leave the dusty path without dying in order to keep all my items?
You are probably using the fur to create another supply like leather
I'm trying to collect fur to build a trading post but whenever I get any fur from traps it just goes back to 3 fur automatically. Is anyone else having this? How can I fix it?
I think the villagers are slaves as you are a Wanderer. That's why everyone wants to fight you and you know how to fly the ship.
Just finished the game on my iphone, after 338 minutes. Probably could have finished faster, but I wanted to explore the whole map before going into space. Also died many times because I forgot to keep an eye on food and water o.O ..
Fighting in the game is time-based; you want to keep hitting attack 'buttons' (the screen shows text with timers, rather than square buttons, but you tap the text to use that attack), as they are available (the timer bar is full and blue). You also need to keep an eye on your HP; as it is time-based, if you don't attack and kill your opponent, they will keep attacking you every few seconds until you die. I found bolos to be a key survival item when facing the tougher mobs; use a bolo first to stun them, then attack them with all the other weapons at your disposal as fast as you can before they revive.
Also, you can use multiple weapons, so just because you found or built a steel sword, you should still take an iron sword, and a bone spear with you; you will be able to use all of them to attack and take down your opponent faster.
I just don't understand how to fight using the game on my phone. It is very confusing
But it actually changed the word 'Villagers' to 'Slaves' and you get a sentence saying 'They are slaves.' After several other similar thoughts..
To those of you who think the people in the town are slaves; they are not! When you click the button 'Gather Wood,' it is actually yourself getting that wood. The townsfolk also come on their own free will and work where it is needed for the greater good of the town (delegated by you, the mayor.).
Pro tip: do NOT use weapons. If you fight using only your fists you gain skill as a martial artist. Eventually you gain the unarmed master skill and can kill almost anything in one punch.
Why did my villagers turn into slaves? Can I fix this?
I accidentally lost the jewel I found. Where can I find more? I've been looking everywhere.
I've played fairly far, and someone quit my browser as a joke. The game saved, but the room is freezing and I don't have enough wood to light the fire...:(
What do I do?
How do I keep the villagers from turning into slaves? Is it possible? It seems to happen after I click 'Gather wood.' Can I get through the game without clicking that button?
Just beat the game! Didn't know it was keeping score, I got 34853.
What about how the charm is used? If you find a murky swamp, 'W', and give the charm to the person there, you get the Gastronome perk (greater increase in HP – health points – per cured meat). All perks are not given by 'The Master'.
Perks: (i) Evasion (given by master); (ii) Precise (given by master); (iii) Barbaric (given by master); (iv) Scout (if you learn 'scouting' from the woman 'who's been all over' and sells maps); (v) Stealthy (if you 'spare' the thief instead of hanging him).
There's so much information left, much of which can be found from http://browserwalk.blogspot.com/2013/06/a-dark-roo.. .
5,281
Contains Ads
What's new in version 2.0 Change UI for mobile device Support auto save feature A Dark Night is a text-based indie game, it's much grimmer in tone, with a stronger plot and a more roguelike-like focus on survival. And it received a number of awards for its nice concept & great design. How to play: A Dark Night starts with a few lines of text on a dark screen, and what you can do is pressing the “stoke fire” button. When a ragged stranger has come, you keep stoking the fire, the grey progress bar slowly filling itself out again each time to signal when you’ll be able to press the “stoke fire” button again. Then you will find more strangers come, and more resource should be built & managed. The resource can support your adventure in map, and you will find the final objective. This android version is port from the open source version of it. And the web part source code is in the github: https://github.com/dragonstudio/ADarkRoomAndroid The license is Mozilla Public License Version 2.0 Hope you enjoy this game:)